Illuminating Faucet

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Introduction

Project Concept

We start the concept with a basic water faucet. When we leave the water running from the faucet, we will notice that we are wasting the water. However, when we leave the lamp or light on when it’s not necessary, we won’t realize that we are wasting the electricity.

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SAVE THE EVIROMENT

SUSTAINABILITY

CHANGE YOUR HABITS

SAVE THE EVIROMENT

SUSTAINABILITY

CHANGE YOUR HABITS

Competitive Analysis

Keyword: Household

One area of research for us was related to common household objects. These objects were centered around sinks, lighting, and interaction; our proposal's differences and similarities are shown below. Through this, we found a unique opportunity for our faucet to provide a natural mapping that plays on the affordances provided by a sink.

Similarities

Thrifty Faucet

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Faucet

Interactive

LED Faucet

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Faucet

Faucet

RGB Light

RGB  Smart Bulb

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RGB Light

Mood Express

Music Synced LED

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RGB Light

Linked to sound

Gesture Sensor

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Incorporates

Intuitive movements

Differences

Water as medium

Water as medium

No interaction

No physical mapping of controls

Controlled by sound

Incorporated movement

Graphical output

No emotional Connection

Keyword: Therapy

Another area of related work is therapeutic objects, and these can vary from the passive objects sitting in the background (like the white noise machine) to the very active objects (like the fidget ring). This wide field of different products are shown below to show how our sink could incorporate both passive and active measures to provide therapeutic interaction.

Similarities

Differences

Classic White Noise Machine

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Smoothing

Volume and pitch control

Single output

Limited Interacitivity

Essential Oil Diffuser

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Smoothing

Smell output

No interactive input

Fidget Ring

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Anxiety relief

Play on affordances

Portable

No output

Weighted Blanket

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Calming

Circadian Lamp

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Light output

Therapeutic

Passive object

Targeted for seasonal disorder

Passive

IDEATION

Brainstorming

Before we settle down the details, we broke down the product attributes and tried to generate as many different ideas as possible around them. Below is the breakdown table of our brainstorming results.

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Mood board

Brainstorming by words was fast but also had its limitation. To get more inspiration and get a better sense of what the product could look like and feel like, we collected images based on the ideas we had and created mood boards.

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Concept Development

Digital Prototype

Since we had limited resources and could not physically prototype the Illuminating Faucet, we used the technology available to us, Processing and Arduino. We imported a drawing of the sink into processing and overlaid a shape to represent water flow, aka light. Using keyboard controls, you can turn the sink on and off and adjust the temperature, which is reflected in the color of the light. Blue is cold, and Red is warm. We intend to link the controls to the Arduino rather than the keyboard as it is what we would use for the physical prototype.

 

To communicate the concept, besides the sketches in the early stage, later we also created a 3D model with Fusion 360 and rendered it into photorealistic images of the product with Keyshot. 

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Physical Prototype

Using the Arduino, we demonstrate how we would use processing to show the sink while using controls attached to the board. We also show the LED light output we would use for the sink and its relation to the potentiometer. Distance is also taken into account to determine the volume of the water sound effects to simulate the experience.

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Potentiometer

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RGB LED

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Proximity Sensor

Video demonstration of color warmth change

Sound & Distance Demonstration video

Future Work and Conclusion 

For future development, we will build up the physical model as a table lamp size. If time and budget allow, we can build up a larger size for interactive artwork with more physical interaction with multiple people present in the exhibition. We can add to multiple interactions such as touching, walking distance, lighting, etc. 

We used a potentiometer, an RGB led, and a proximity sensor to create a lamp with faucet form. We used the RGB LED light to represent the water and the potentiometer to adjust the light color representing the water's temperature. The proximity sensor maps the sound of water splashing onto the distance from the hand.

 

 

The primary limitation we met is that due to the special circumstances of covid-19, we were unable to model the prototype to test the concept's feasibility physically.

Team:

Xiaoyun Chen

Yuhan Zhou

Victoria Green 

Nathan Luskey